Saturday, March 16, 2019

Essay --

Teresa Devlin 12 February 2014PSY2012LThe research article that I find out was about the relationship between the mathematical function of technology in children and how their creative thinking take aim increases as a result of using different types of technical devices. This research was done by measuring the childs level of creativeness after using different types of electronic devices based on Torrances test of creative thinking, which is said by many researchers to be the best and most accurate way to measure creativity in children. The hypothesis of the study was that one of the four electronic devices would cause for a greater level of creativity. The four devices that were used in this study were computers, the Internet, scene games, and cell phones. The researchers were very drawn to the fact that many children tomboyed tv castigate games and that video games are a part of many childrens any day activity. The study was conducted with almost five hundred 12 year-old c hildren. The sex ratio was about half female and half male. The ratio of the racial backgrounds was about 70% Caucasian and 30% African American. The study was set up so the participants had two stimuli to respond to, which were pictures of an elf and an egg. The participants were to respond to the stimuli in the form of questions about what they thought of the pictures, to list what they thought was happening in the picture, and the possibilities of what they think might happen next in the picture. They were also asked what their darling video game was. The independent variable, or the variable being changed, was the use of the four devices. The dependent variable, or the variable that is being measured, was the level of creativity after using the device. The research was conducted o... ...o become creative so you should go out and buy your child a video game if you fatality them to become more creative. That is why causal conclusions cannot be made in this correlational study. I think that another explanation of why children that play video games scored higher on the creative thinking tests is because video games generate you into a new world. I think that they open your imagination and sanction you to think like you never have before because of the things that video games stage such as outer space, different worlds, and things that are impossible for us humans to psychically do like turn into a fire-breathing dragon. I think that with children being able to open up their imagination it allows for a greater level of creativity. Works CitedSnider, Mike. Research Video Games Help with creative thinking in Boys and Girls. USA Today 02 Nov. 2011 n. pag. Print

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